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Hitler's War: Metahistory I (1981)

 

Madmen can shake mankind. Hitler's mad genius rose from the Weimar debacle to move a nation and shape history. He roused fanatic fervor and drive from the Germans, and they fought for their quite insane Fuhrer. The western world was nearly shattered. The Soviet Slavic empire was nearly destroyed. Now you can relive the leadership roles in the world's greatest war, when mechanized technology was unleashed.

 

HITLER'S WAR is a grand-strategic level game of theatre operations in World War II. Turns represent four months and the map represents the European, Mediterranean, Baltic and Russian theatres. Units are the armies, army groups, fleets and airforces. Unit types include Infantry, Mechanized Amphibious, Paratroop, Submarine, ASW, Bomber, Fighter, Air Defense, Missle and Atomic Bomb. Rules cover morale, production, technology, continued advance, winter, supply, sea movement, forts, lend lease and neutral countries.

 

HITLER'S WAR represents a new concept in 'monster' games. The approach is playability at a level consistent with the major strategic factors. You can play out WWII in an afternoon with the variety of making strategic decisions. You aren't bound by history, just reality.

 

LEVEL: Advanced competition for 2 or 3 players age 15 and up.
PLAYABILITY: Moderate complexity. Scenarios from 1 to 5 hours play.
COMPONENTS: 360 play counters,

 

Please note: missing 17 x 22 map, record sheets and rules.

Hitler's War: Metahistory I (1981)

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